Worlds first ai based and automated face detection and blurring system for compositing and editing.
FEATURES
Easy-to-use and AI-based detection
Control over detection areas and excluding of detections
Premiere Pro support
Runs on Premiere Pro with same feature set and performance (only masking workflow is limited).
GPU accelerated
Nvidia cards from Kepler architecture and newer can be used to increase detection speed.
Full 8- / 16- / 32-bit support
Use detections to control other effects (e.g. custom blur)
Parameters
Parameters are the same for CPU and GPU version, but differ slightly between AE and PP.
Detection Tab
Algorithm
Choose between „Fast“ and „Accurate“. „Fast“ has equal performance in CPU and GPU version.
„Accurate“ detects a wider range of faces but should only used in GPU mode due to expensive
computation.
Sampling
The higher the sampling value, the smaller faces can be detected in the current frame. Higher
sampling also leads to longer computation time. Depending on the footages resolution, GPU mode
may not be able to run due to shortage of GPU memory (you’ll get a notification in this case).
Masking Tab
Exclude largest faces
Faces are sorted by size and the n largest faces wont become blurred. This can be useful if e.g.
you want to blur faces only in the background of a subject.
Include Masks / Exclude Masks / Additional Masks
This is a system which gives you granular control over which areas to blur. Pressing one of the
„Add“ buttons will add a corresponding mask.
Include Masks
Faces inside an include mask will become blurred by the plugin.
Exclude Masks
Faces inside an exclude mask won’t become blurred. This is evaluated after the include
masks.
Additional Masks
An additional masks can be used to define faces which were not recognized by the plugin.
Tipp: Control the influence of the masks with the inbuild “mask opacity” slider. If value is greater than 0% mask will be used.
Modes & Scaling Tab
Mode
You can choose between „Face“ and „Eyes“, which will position the mask accordingly.
Use rotation
If enabled, the face mask will follow the rotation of the face.
Scaling & Expanding
Use those sliders to define size and expansion of the masks. This is applied relative to the
masks size.
Appearance Tab
Style
The style which is used for mask drawing. Try them 🙂
Color
Applies to „Solid Rectangle“ and „Outline“ style and defines the effects color.
Size
Used by „Outline“ and „Mosaic“ style and defines the lines width and accordingly the number of
mosaic tiles.
Effect on transparent
Use this to draw the effect result on a transparent canvas. This way you can use control other
layers effects, e.g. a blur layer, with the detections.
Premiere Pro version
The Premiere Pro version has some differences with the After Effects version.
Deactivate effect for previews
Keep this activated for smoother preview and timeline scrubbing. Only deactivate when needed.
Masking
Sadly, the masking workflow in Premiere Pro is very limited and therefore Blace offers a
(restricted) workaround compared to the After Effects version. You can use the Midpoint, Width
and Height sliders to define an area, which either serves as include or as exclude mask (switch
with „Type“ field). To visualize the mask, enable „Draw mask“ (and disable it for rendering). We
hope to provide a better workaround in the future!
After Effects | CC 2020, CC 2019 |
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